Infinity Engine Modlist
Infinity Engine Modlist

BG2 Script-Related Mods

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After5CST's Slim gSeries Character Co-operation Scripts
| Added: Dec 13, 2004 | Notify of Dead Link |
An edited set of gSeries scripts for some of the NPCs encountered in Baldur's Gate II. These script files are merely optimized gSeries script files, as originally provided by Sarkyn. These scripts are 99% faithful to the original gSeries, with a few exceptions.

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Detectable Spells
| Added: May 04, 2008 | Notify of Dead Link |
Modern version of Detectable Spells, by DavidW of Gibberlings3.

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eSeries
| Added: Aug 10, 2004 | Notify of Dead Link |
The eSeries is a set of party AI scripts for BG2 SOA & TOB. They began as Sarkyn's gSeries, which were one of the premier sets of party AI scrpts for SOA. The eSeries leaves of were the gSeries ended by updating them to include the spell and item options that became available with TOB. Note: This pack does require some support files to function properly. Please see the eSeries Read Me for additional details concerning the required files.

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gMinion
| Added: Aug 10, 2004 | Notify of Dead Link |
gMinion was created by Greg Hodgson (aka Sarkyn). I've have updated the gMinion series here and there to account for the additional summons available in the expansion pack TOB, but the majority of original content is intact and as potent as ever. These scripts are designed to enhance and increase the enjoyment of the Baldurs Gate II series of games produced by Bioware. They increase the ingame intelligence of the creatures that are summoned by Spells and Items, so that they behave more in line with the original intentions of both Bioware and more Purist D&D Roleplayers.

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Homemade Teammates Fight Scripts
| Added: Mar 26, 2009 | Notify of Dead Link |
Ascension mod is required.

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Relationship Mod
| Added: Mar 26, 2009 | Notify of Dead Link |
Adds a new set of parameters to PC-NPC(party and non-party) interaction.

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Sarkyn's BG2:SoA Party Co-operative Scripts
| Added: Oct 22, 2005 | Notify of Dead Link |
Party Co-operation Scripts for Shadows of Amn

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Scriptable Spells
| Added: Aug 10, 2004 | Notify of Dead Link |
Scriptable Spells fixes several SPCLxxx and SPINxxx spells that had their spell level incorrectly defined. The incorrect level definition would cause the game to crash when the spells were cast using the trigger HaveSpell(). The spells modified by this package are able to be scripted without causing the game to crash.

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Sequencer Memory
| Added: Aug 10, 2004 | Notify of Dead Link |
seqmem.bs is a little script I wrote to enable a player to remember what they have stored in their minor spell sequencers, spell sequencers, and spell triggers, after a couple of days away from the game. This script can be appended to another customizable script, increasing functionality. See seqmem-readmme.txt (included in the downloadable .zip) for complete details on how the script operates.

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The Big Picture
| Added: Aug 11, 2004 | Notify of Dead Link |
Various enhancements, including a unique enemy AI system.

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uscript [Non-Weidu]
| Added: Feb 18, 2008 | Notify of Dead Link |
uScript or "Universal" Script is a Player AI script for BG2 SoA & ToB. It was created by Rich Martel. G3 is supplying it here, because we are unaware of any other place where it exists and some may find it useful. Please note that G3 will not be providing any support for this script or any of the other items contained in the package.

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